Oya
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OYA – Free Countdown Timer

A keyboard-first countdown timer with Pomodoro mode, color-coded urgency states, and audio cues. Designed and built as my first AI-assisted project.

RoleDesigner & Developer
Year2025
OYA – Main timer interface at 00:00
What I Built
The Story

The first project where I used AI as a building partner. Learning to design in code instead of designing then coding.

OYA started as a simple need: a countdown timer that felt focused and intentional, not cluttered with ads and unnecessary features. Every free timer online felt like it was designed by committee.

More importantly, this was the project where I first explored AI-augmented development. Instead of designing in Figma first, I worked directly in code, using AI to rapidly prototype ideas, iterate on interactions, and ship a polished product in a fraction of the usual time. It changed how I think about the design-to-code pipeline.

The result is a tool I use every day: dark, distraction-free, keyboard-driven, and honest about time running out.

Where it began

This was my first project learning to incorporate AI into my design process. Before OYA, my workflow was strictly Figma → handoff → code. Building this taught me that when a designer can move directly into implementation, the feedback loop shrinks from days to minutes. That insight reshaped every project that followed, from Trainest to Spotta to The Seed Protocol.

Keyboard-First UX

Every action is mapped to a key: Space to start/pause, arrow keys for ±5 seconds, number keys for presets, R to reset. Designed for flow states where reaching for a mouse breaks concentration.

HotkeysAccessibilityFocus UX

Color-Coded Urgency

The timer transitions from green → yellow → red as time depletes, with a full-screen red takeover when time expires. Urgency is communicated through color, not through intrusive popups.

Color SystemVisual FeedbackStates

Pomodoro Mode

Built-in Pomodoro technique with configurable work/break intervals, round tracking, and automatic transitions. Audio cues notify at key moments without requiring visual attention.

PomodoroAudio CuesPresets
Design Decisions

Color as communication

Urgency States
12:45
Safe
More than half the time remains. Stay in flow; the green says you're fine.
00:06
Warning
Time is running low. Yellow creates gentle tension without panic.
00:01
Critical
Final seconds. Red demands attention. The background floods on expiry.

Keyboard-first, not mouse-optional

Most timer apps treat keyboard shortcuts as a nice-to-have. OYA was designed around them. When you're deep in a work session, moving your hand to a mouse breaks flow. Every action (start, pause, adjust, reset, switch presets) lives on a key you don't have to look for.

  • Space for start/pause, the universal play key
  • Arrow keys for ±5 second micro-adjustments
  • 1, 2, 3 for instant preset switching
  • Double-click presets to customize values
OYA hotkey system

Dark by default, distraction-free

The dark interface isn't an aesthetic choice. It's a functional one. When OYA is running on a second monitor or in a corner of your screen, it shouldn't compete with your actual work. The dark background disappears into your periphery until the color shift demands your attention.

  • High-contrast typography for glanceability
  • Subtle grid pattern for spatial grounding
  • No chrome, no ads, no distractions
OYA running state

Built With

Full Stack
Core
HTMLCSSJavaScript
Audio
Web Audio APICustom Cues
UX
Keyboard EventsCSS Transitions
AI Workflow
ClaudeCursor
The Journey

The project that changed my process

OYA was small in scope but massive in impact. It was the proof-of-concept that a designer could use AI to skip the handoff entirely: going from idea to live product in a matter of days rather than weeks.

01
AI accelerates, it doesn't replace
The design decisions (color states, keyboard-first UX, dark-by-default) were mine. AI handled the scaffolding; I made the choices that mattered.
02
Designing in code is designing faster
Iterating directly in the browser gave me feedback in seconds that would have taken hours through a Figma → dev cycle.
03
Simple products need careful design
With only one screen, every pixel carries weight. The color transitions, the keyboard mapping, the toast feedback. These are small decisions that define the entire experience.
Next Production

The Seed Protocol – Theological Platform